If you’re interested in learning
to DJ, or just curious about what a DJ actually does with all those
buttons, knobs and faders behind the decks, then please read on. This
article explains the fundamental skills behind DJing and the purpose of
each piece of hardware in a DJ’s standard setup. Come the end, you
should know enough to give it a go yourself.
Let’s quickly clarify exactly what a DJ does and doesn’t do.
A DJ plays records in sequence, by
cueing them up in turn and mixing them in and out. A surprisingly common
misconception is that DJ’s create the music they play whilst on the go –
in reality that happens at great length in a studio somewhere with a
raft of instruments, synthesisers, samples and other technical
equipment. Some DJ’s do play ‘live’ – much like a rock band does – but
this requires a totally different setup, and is fundamentally different
to DJing.
A DJ’s key skills
The process of mixing one record to the next can be broken down into four steps:
- Choose the next record – sequencing
- Beatmatching, if necessary
- Count bars and pressing play
- Equalising
Beatmatching
A record’s speed is measured in
beats-per-minute, and virtually every record has a consistent speed
throughout. Most genres have a customary BPM – for example most deep
house is around 120bpm, techno faster at 130bpm, and drum ‘n’ bass right
up in the 170bpm range.
DJ’s speed up and slow down records
using the pitch controls on their decks, so that their respective BPM’s
match – that’s what we mean by ‘beatmatching’. So why
do it? When two beatmatched tracks are played simultaneously, all the
kicks, hats, snares and bars strike in unison, which maintains the
rhythm. If they’re even slightly out of sync, the mix will descend into
an awful mess and all rhythm goes out the window.
Beatmatching isn’t always necessary, as
sometimes it’s impossible to find common ground between two records. The
answer would be a swift crossfade, or switch in volume. As a general
rule, mix fast when transitioning between two records with significantly
different BPM’s.
Track selection
The first job of a DJ is to play good
music – highly subjective of course, but you get the idea. Track
selection is about context – choosing the right track for the right
time.
Tastes aside, there are elements of
track selection that are all scientific. Mixing a new track in with a
key that harmonically compliments the incumbent will sound good, whilst
heavy pitching can make it impossible mix in a track with a
significantly different BPM – this happens a lot when mixing between
genres.
There’s a lot to consider when sequencing tracks.
Counting bars
Having foundation knowledge of the
structure of music is important to DJing – fortunately it’s quite easy.
Most house music has a 4/4, and ‘four-to-the-floor’ beat – that means a
kick on every beat. Have a listen to the video below… one two three
four, one two three four…
A ‘bar’ in music is a segment of time
defined by a given number of beats. If we’re looking at a 4/4 house
track, think of bars of eight, sixteen and thirty-two notes. Why’s this
relevant? Pick a house track like below, and count notes to thirty two –
what happened? Music is generally written in a way that introduces new
layers of sound at the start of a new bar, simply because it sounds nice
– DJing is no different.
Once you’ve chosen and beatmatched your
next record, turn to the incumbent and listen for the start of a 32-beat
bar, hitting play as the next bar begins. By doing this, both inbound
and outbound records will add and remove layers of sound simultaneously,
which sounds nice and musical.
The vast majority of dance music is
written in 4/4, so the rule of 32 is very reliable when DJing. It gets
tougher when the likes of Radiohead start writing to in 10/4 – let’s not go there.
Equalising
Play a record start to finish through your laptop or phone’s in-built speakers – have you heard the whole record?
No, actually you have only heard about half of the record.
Why? Your laptop speakers can only
reproduce half of the record’s frequency range, and you wont hear any
sound below about 200hz. This means you’ve lost all the ‘boom’ of the
kicks, and taken the bass out of the bassline. In dance music
especially, these are two primary rhythmic elements you can’t do
without.
There are two scientific concepts essential to understanding how to EQ:
Your ears struggle to distinguish between same-frequency sounds
Have you ever noticed you can’t hear the
bass in your headphones so well when you’re on a train, bus or plane?
This is because the engine is rumbling at a low frequency – the same low
frequency of your kick or bassline. To summarise without getting
scientific, your ears can’t distinguish between two noises in the same
frequency range, and it all sounds muddy – losing the very clarity that
defines one record from the next.
Each element of a record has its own place within the frequency spectrum.
Two same-frequency sounds played together increases the overall volume
Something else happens when you play two
sounds in the same frequency range over one another, it gets louder.
The thing is, soundsystems can only go so loud before they hit their
maximum amplitude ceiling – after that the signal clips and distorts,
which sounds bad.
When you’re on that bus or plane, your
only option is to turn the sound up – you can’t turn the engine down can
you? Fortunately, DJ’s don’t have this problem because their mixers can
turn frequencies up and down.
Equalising is the
practice of balancing the frequencies between the two, or more, records
in a mix so that they are clear and undistorted. If you want to learn
more about EQing, I’ve written a far more comprehensive guide here.
Understanding the hardware
So we now know what a DJ does back
there, but how do they do it? A DJ’s controls look like a spaceship’s to
an unknowing eye, but getting to know them isn’t so daunting. The trick
is in understanding the journey and changes sounds (records) make from
their source right through to the speakers.
Inputs – the source of sound
Plug in your iPod to your speakers, and
it sends the music through to the speakers, which then reproduce it out
as audible sound. A CDJ, or vinyl deck does the exact-same
thing – it’s the source of the music. By inserting your CD or 12” and
pressing play, the device will send a sound signal through the phono
cables and into the speaker. CD and vinyl decks are different in that
they’re fitted with pitch controls to slow up and speed down records –
to beatmatch them.
What an iPod can’t do is play two
records at the same time – you’re going to need two iPods. Again this
concept is the same with CD and vinyl decks – you’ll need multiple decks
to play multiple records at the same time.
You may wonder where laptop/digital
DJing and MP3s come into all this. Think of the laptop as another MP3
player – another input feeding into the mixer. There’s no need for
multiple laptops however, as with the right soundcard, DJ software like
Serato or Traktor Scratch can send multiple inputs (records) into the
mixer.
The mixer
The mixer consolidates all the inputs, and controls the volume and frequency levels of each input – it’s where all the equalising takes place. The mixer doesn’t make the sounds, it affects them. Sound passes through the mixer, in one end and out the other – we call this an ‘envelope’, in musical terms.
Mixers are fitted with a minimum of two
channels, but most club mixers (like below) have four or six. Each
channel comes with its own volume fader and frequency controls – usually
split by low, middle and high frequencies. DJ’s pass sound (music)
through these channels and use the controls to blend (mix) two records
together.
All the inputs’ signals are sent through
the mixer’s channels and consolidated into a single master output,
which is sent to the speakers and the crowd. This is the end product of
all the beatmatching, equalising, bar counting and track selection
that’s gone into the mix.
The headphones
The end product is precious, so the DJ
works in private within their headphones. Mixers allow DJ’s to listen
to, beatmatch and EQ the different channels through their headphones,
without interfering with the master output. We call this process cueing – preparing the next track.
Getting started
If you want to give it a go, you’ll need
a mixer, pair of speakers, headphones, and either two vinyl/CD decks or
a laptop with some DJ software on – and loads of music of course. CDJs
are really pricey when compared to turntables, but then again, MP3s are
really cheap when compared to vinyl. The cheapest way to get into DJing
it to buy a MIDI controller that doubles up as a mixer, and download
some DJ software like Virtual DJ or Serato. You wont be doing much
beatmatching as the software does that for you, but you’ll learn the
skills that really matter – equalising and sequencing. Ebay is full of
second-hand hardware, so take a look, and remember you can always sell
it on again if you want to upgrade.
There is an argument that digital DJing isn’t real
DJing, and that it’s too easy without the beatmatching. If you’re
asking my opinion, I say all that matters is a quality end product!
There’s a lot to consider when mixing
one record to the next, but once you’ve got the hang of it, it’s a
doddle. I hope this has been helpful, and if anything’s unclear then
just ask me in the comments. DJing is an expensive habit, but it’s a lot
of fun and very rewarding – if you’re intrigued, just go for it.
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